hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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isCircleInLine
hip
math
collision
Undocumented in source. Be warned that the author may not have intended to support it.
pure nothrow @
nogc
@
safe
bool
isCircleInLine
(
float
circleX
,
float
circleY
,
float
radius
,
float
lx1
,
float
ly1
,
float
lx2
,
float
ly2
)
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hip
math
collision
functions
isCircleInLine
isDynamicRectOverlappingRect
isPointInCircle
isPointInLine
isPointInLine2
isPointInRect
isRayIntersectingLine
isRayIntersectingRect
isRectOverlappingRect
resolveDynamicRectOverlappingRect
structs
RectWorld